
There are ten pegs to be placed in the positions shown, and the puzzle.

There are also controls to pause, reset and restart the game in. The illustration represents a square mahogany board with forty-nine holes in it. The timer is located at the bottom of the screen. If we use 33 bits to store each board position, then the set X requires around 4 MB of storage, hence can be easily held in memory.

Peg Solitaire is also known as Sailor's Solitaire and is a single-player game where players try to remove all pegs except one from the center. This set X can be used to create a peg solitaire computer game with the ability to point out all winning moves from the current board position. However, if we apply this technique to the boards of Step 1, we find that most of. Therefore if we can prove that the unconstrained problem is unsolvable, it will prove that the original peg solitaire problem is unsolvable as well. singleton ( 3, 3 ) True ) $ do let m = div sz 2 = fromIntegral renderOnTop canvas $ color ( RGB 255 255 255 ) $ sequence_ paint :: Canvas -> ( Map ( Int, Int ) Bool, Maybe ( Int, Int )) -> IO () paint canvas ( st, sel ) = do render canvas $ case sel of Just p -> color ( RGB 127 255 255 ) $ spot p $ rad + 3 Nothing -> pure () void $ renderOnTop canvas $ mapM pegPic $ M. Our Peg Solitaire game is based on the English version, which uses thirty three holes. If the original peg solitaire problem is solvable, then the unconstrained solitaire problem must also be solvable.

2 Duotaire Ravikumar 9 has proposed an impartial two-player game, in which players take turns making Peg Solitaire moves, and whoever is left without a move. Sz :: Int sz = 40 rad :: Double rad = 12 spot :: ( Int, Int ) -> Double -> Picture () spot ( r, c ) t = let m = div sz 2 in fill $ circle ( fromIntegral ( sz * c + m ), fromIntegral ( sz * r + m )) t pegPic :: (( Int, Int ), Bool ) -> Picture () pegPic ( p, b ) = color ( RGB ( bool 0 255 b ) 0 0 ) $ spot p rad victory :: Canvas -> Map ( Int, Int ) Bool -> IO () victory canvas st = when ( M. However, the complexity of nding the minimum number of pegs to which a k × n conguration can be reduced, for bounded k > 2, remains open.
